Dying Light 2 New Game Plus Update Out Now, Patch Notes Detailed

Techland has revealed the patch notes for the upcoming New Game Plus mode patch for Dying Light 2 and it brings some expansive changes to the game, even beyond the new mode. 

Revealed earlier this week, the new patch is now live in Dying Light 2 and New Game Plus should be available to any and all players who have completed the base campaign of the zombie parkour title. As for what to expect in this new mode, there will be new inhibitors to find, new Platinum objectives for parkour challenges, and more. 

“After finishing it once, the game can be replayed again, only this time with modified game parameters in place to encourage a second playthrough by the implementation of a unique system and experience,” the patch notes read. “The player can now go through the story with revitalized mechanisms. These include new enemy behaviors, more difficult encounters, new objects within the world – namely the newly-added inhibitors – and many more changes that will significantly alter gameplay style and allow the player to developer their character further.”

The following is only available in New Game Plus: 

30 new inhibitors
New Platinum objectives for parkour challenges
Updated distribution of the enemies (i.e. Volatiles and Banshees spawn during the night, a wider of enemy pools in encounters)
A new legendary weapon tier added
Gold encounters added
Enemy difficulty scales with the player level

As for the rest of the patch, it comes with a lot of co-op updates and fixes, as well as a new Mutated Infected enemy type that can be encountered by starting the “Something Big Has Been Here” quest in-game. There are a lot of other updates, fixes, and improvements to Dying Light 2’s gameplay, quests, UI, and more, too.

You can read the full patch notes below: 

Co-op Updates

Fixed connection and stability issues in co-op
Fixed connection issues with the players who are further advanced inthe story
Improved game performance in co-op
Co-op story blocks
Fixed an issue that caused blocked progression in a single player game mode after a co-op session
Fixed few remaining death loops in co-op
Fixed an issue with a missing NPC during the Missing People quest in a co-op session
Co-op quality
Improved weapon visualization in online menu and inventory
Improved handling of challenges requirements in co-op
Fixed random bandit respawns while players are still in the bandit camp
Fixed issues with the player being unable to access inventory or map after dying several times in co-op
Fixed blocked story progression with “enemies nearby” notification
Fixed rare issue when a player can’t move after a revive
Fixes for far away peer respawn from the host and respawning in geometry
Fixed AI jitter in random cases
Improved various animations in co-op – f.e. crouching, throwing, using the bow, and more
Fixed sound duplication in co-op
Fixed rare cases of unresponsive quest radio dialog in co-op, causing story blocks
Fixed the display of incorrect icons on the map after a co-op party
Fixed “call for help” when the player is being summoned during a gather in co-op
Fixed black screens in certain situations that could cause progression blockers during co-op progression
Fixed unnecessary “skill requirement” text-glitch in the description of a challenge in a co-op session
Updated the time of tutorial windows to 30 seconds during the co-op sessions
Fixed a bug that allows player to have multiple story quests active 

Content Update

Mutated Infected – New quest added Something Big Has Been Here, which included special elemental Goon variants

Gameplay Updates

Enemies with bows are less annoying — decreased damage output
Completed achievements are correctly awarded upon completion. This works for the achievements that were obtained before the update as well
Fixed a bug that was causing Howlers and Screamers to become invulnerable to damage
Fixed a possibility to fast travel between map regions after completing various quests
Fixed a random AI bug of Human encounters
Fixed infected invulnerability to arrows
Fixed missing rewards after Bandit encounters
Fixed the Virals patrol movement in GRE facilities

Quest Updates

Fixed a bug related to wall-clipping during the Let’s Waltz quest
Fixed a bug of the player getting stuck after using an inhibitor, or opening inventory after obtaining inhibitor in the Markers of Plague quest
Fixed the map display bug in The Only Way Out quest
Fixed the disappearance of Hakon in the Into The Darkness quest after playing in co-op
Fixed Sophie’s inaccessible position in The Raid quest

UI/UX Updates

Added FOV slider on PlayStation 5, and Xbox Series X
Improved UI textures optimization
Fixed issues related to switching between keyboard and controller
Fixed inhibitor pop-up message in Markers of Plague quest
Fixed quest display in journal
Fixed tutorial window display
Fixed weapon durability display, quest tracking, and inventory management on ASUS ROG Zephyrus Duo second display
Aiden should no longer T-pose in the main menu
Fixed crashes related to launching the game in 5760×1080 resolution
Fixed display of incorrect numbers on Immunity Bar
Minor changes to PC key bindings

Technical Updates

Improved game stability
Several crash sources fixed
Improved the stability of frame rate in various places on the map
Fixed multiple bugs that allowed players to see and fall outside map texture
Fixed occasional texture glitches in various places on the map
Fixed various audio glitches
…and numerous additional bug fixes and quality improvements.

While waiting for Update 1.3.0 to download, read Game Informer’s Dying Light 2 review, and then check out this interview with the game’s lead designer about what’s in store for the game’s future. After that, read about the recent new-gen patch that hit Dying Light 2.